Still responsive, still enjoyable, still friendly for veterans and shooter newcomers alike. If there's one thing we need desperately from Destiny 2, it's a greater variety of enemies with a wider range of abilities and behaviors.Īt least Bungie's rock-solid controls are still in evidence. They're basically faster, slightly more schizoid versions of the Fallen. Rise of Iron's new foes, the Splicers, aren't nearly as interesting. These mutated versions of the classic Destiny foes had cool new abilities that forced you to re-think your strategy when taking them on. One of the coolest things about The Taken King was the Taken themselves. Once you get to Rise of Iron, I can forgive you for being a bit disappointed, too.
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